From the followers of the Weeping Lady to the heresies of the Seven faith, there is no shortage of religion and religious conflict. Although not entirely accurate, with a somewhat more fractured world than is portrayed in the lore, it is far from the reign of the hundred kings discussed prior to the chosen start date.įrom the Mudds of Muddland to the Viceroy of the Valyrian Freehold, ruling over Western Essos, there is a huge array of characters of many different cultures and religions. We will have one or two start dates down the line, but our first is set during the Andal invasion, dated to 6566. Plus, as an added extra, they have all of Essos too! So if you are a singleplayer focused player, we suggest you check out their excellent mod instead. Unlike the AGOT mod, our mod will be lacking in the depth department as we will be avoiding intensive scripts, event chains and other flavour events due to their impact on performance in a multiplayer environment, especially with more players. Built from the ground up with a hand painted map of Westeros and west coast Essos, over a thousand provinces, a huge amount of detail and most importantly for us, a focus on multiplayer stability and performance. Crusader Kings II: The Seven Kingdoms is a Crusader Kings II mod based on the Game of Thrones universe.