The game also supports difficulty settings for Allies, Axis and Comintern, although the game leaves this without modification. Because of the layout of the tables, there's technically no default method for playing on 'even' terms against the AI. There are two difficulty modifiers - one for human players, and one for AI players. I've done stuff like replace basic attack with planned attack if the GBP has enough planning bonus, and built a couple of tactics that require strategic support like recon or intel to be able to be used at all.Īll in all, the aim is to offer better tactics per differing doctrines and reward people who adapt their army for their doctrine a bit better. Difficulty affects various values within Hearts of Iron. Precision bombing counters it by bombing guns I suppose.
Its a SF tactic that increases damage by 25% without having too many requirements. They would also serve to counter new tactics I add, an example being localized terraforming. Precision bombing might counter the CQC local strongpoint tactic, or strafing runs might counter unexpected thrust. The tactic follows that line of thinking/balance.įor the combat tactics mod I'm working on, air strikes would not do large amounts of damage boosts/nerfs to divisions, but instead act as unconventional counters. Click to expand.Camo expert causes a division to not suffer penalties from enemy air at the cost of not receiving benefits in the case that they have friendly air.