If you're happy with the All American, and none of these concerns apply to you, then I don't really see any other need to carry another close-quarters weapon. This page contains the Item Codes for Weapons in the PC version of Fallout 4. Many 1-handed weapons (including Sleepytyme, but not That Gun) are holdout weapons, though. For example, any pump, lever, or bolt action rifle or shotgun cannot be. Rifles are also not holdout weapons, which means you can't take them into casinos and other 'weapon restricted' areas. There are pistol-type options available with a silencer if you're hell-bent on using a pistol. It does decent damage and the silencer means I can stay sneaky even in close quarters.
I like Sleepytyme for this, which is a SMG that fires 10mm rounds. Having a backup weapon that fires something else might be good in these cases.Īnother thing to consider is if you want a sidearm that has a silencer. You'll come across many different types of ammo, and sometimes you might be low on 5.56. Hey guys, Im back with another Fallout 4 video and today I want to go over my Top 6 Worst Pistols and Handguns in Fallout 4 Ive taken into account the maj. However, one advantage to multiple weapon types is fully using your available ammunition. It does very good damage even into the mid- and late-game. Pistol? Rifle? Why not both! That Gun is my sidearm of choice, and it fires a rifle round, which means your ammo can be shared between your pistol and your rifle.