Clone wars mod vs republic at war

broken image
broken image

Some of the placement of reinforcement zones, build pads, etc. Luckily these issues usually don't greatly affect you. The downfall of these maps is that they are pretty glitchy, units will get stuck or there will be areas that are hard to navigate. A handful of maps will have some sort of hazards, such as sarlacc pits, wildlife from Star Wars lore, or local denizens who will aid one of the sides. From my experience, almost all of the maps are very unique. Most of the ground maps are quite interesting in the Clone Wars mod. However, experienced players should still be able to defeat the hard difficulty of this game.ĪI: Republic at War is better but not by much. However, the AI has an annoying tendency to spawn units (mostly space fleets) out of nowhere, even if there is no way to produce them or they don't have enough money.

broken image

The Republic at War AI is very aggressive and active, keeping you on your toes. The AI here is very easy to beat, so people should have no problem on moderate or easy difficulty. Overall in the actual battles themselves I think the AI is alright. It will only rarely attack your planets, and when it does it might not have enough troops. In the Clone Wars mod Galactic Conquest, the AI is very passive.

broken image

Unfortunately, the AI in both games have some problems. The first mod, and my favorite of the two is the Clone Wars mod.